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1. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Overall the main objective for this feature is to provide information that is clear and specific in a way that is meaningful on who is doing the most damage to the individual. I see three areas that this can be handled. 1) Overview 2) Locked targ...
- by Xylynex Farqir - at 2012.10.15 09:42:00
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2. Getting Paid for Mining !!!! - in Player Features and Ideas Discussion [original thread]
The idea could be implemented as follows: - - Corp creates a contract that is available for Corp or Alliance members only. - It would be created for a single item. - it would detail a specific quantity on a per unit price. The feature of this...
- by Xylynex Farqir - at 2012.07.09 13:14:00
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3. New Dev Blog: Contracts Improvements - in EVE Information Portal [original thread]
Partial Corp Contracts I would like to see a system implemented where a contract can be created that allows the partial fill, partial purchase, or partial hauling of items for corp members (alliance members). To illustrate the partial fill, a co...
- by Xylynex Farqir - at 2011.02.15 11:34:00
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4. Circle of Life - A More Complete Overhaul (part 1) - in Test Server Feedback [original thread]
Originally by: Sjolus Edited by: Sjolus on 03/04/2010 10:23:19 Just a quick hint. On every devblog there's a comment-thread that's linked just under the headline of it. The relevant thread for you would be http://www.eveonline.com/i...
- by Xylynex Farqir - at 2010.04.03 10:29:00
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5. Circle of Life - A More Complete Overhaul (part 1) - in Test Server Feedback [original thread]
The final change that I would like to see occur, is the accessability of T2 component parts from salvage. These items are way outside the pricing of the general public. It has been discussed many times in many posts, but the fairest way to obtain ...
- by Xylynex Farqir - at 2010.04.03 10:01:00
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6. Circle of Life - A More Complete Overhaul (part 1) - in Test Server Feedback [original thread]
PvE - NPC Ratting Mission Running The next change as discussed in relation to the obtaining of minerals from non-mining sources could involve interesting changes to make the NPC ratting / mission running process more fun and also more random in...
- by Xylynex Farqir - at 2010.04.03 09:55:00
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7. Circle of Life - A More Complete Overhaul (part 1) - in Test Server Feedback [original thread]
Edited by: Xylynex Farqir on 03/04/2010 10:02:29 Edited by: Xylynex Farqir on 03/04/2010 10:01:47 CCP Chronotis recent blog ( http://www.eveonline.com/devblog.asp?a=blog&bid=746 ) explains changes to the mineral acquisition process, but I ...
- by Xylynex Farqir - at 2010.04.03 09:49:00
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8. Mobile cyno blockers - in Player Features and Ideas Discussion [original thread]
Great idea... As described before, this could be either ship module based or portable like a Mobile Warp Disruptor. It can be deployed at POS's but like most other defensive items, outside the shield either on ships or the portable unit. This w...
- by Xylynex Farqir - at 2009.03.01 00:59:00
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9. Alternative lag solution! - in Test Server Feedback [original thread]
Split the servers??? 1 server for assets and market transactions 2-4 servers for different groups of regions (and you get transferred to the other server as you jump into a different region) For blobs, maybe have a server (or node) that can hand...
- by Xylynex Farqir - at 2008.05.13 05:53:00
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10. Video Creation - A Rethink of the Present Method - in Test Server Feedback [original thread]
I think that CCP should help in the change of the present method of video creation. Ultimately this change would help in attracting more players to Eve and also create a more involved Eve community. This requires two stages to be implemented. The...
- by Xylynex Farqir - at 2008.04.19 11:56:00
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11. Ship Maintenance Array - Log Book - in Test Server Feedback [original thread]
No one else interested in this idea? I would have thought that the potential for reducing theft of ships would interest most people that use communal POS's.
- by Xylynex Farqir - at 2008.04.18 20:34:00
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12. Ship Maintenance Array - Log Book - in Test Server Feedback [original thread]
Good point. I would suggest that the 30 days before being able to unanchor a ship array shouldnt apply here. At least having a log would stop a lot of the hassles of trying to work out who has taken something. Maybe a 24 hour timer tag for unanch...
- by Xylynex Farqir - at 2008.04.16 15:25:00
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13. Ship Maintenance Array - Log Book - in Test Server Feedback [original thread]
To counter a lot of theft problems arising from communal POS's there should be a linked log book for ships being moved into and out of this array. Similar in nature to Audit Log Containers.
- by Xylynex Farqir - at 2008.04.16 13:33:00
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14. Balancing Risk / Reward - in Test Server Feedback [original thread]
I have recently moved to the 0.0 side of eve and therefore PvP. Prior to this move I observed that gameplay was unbalanced, but now I can see how extreme this is in relation to the three distinct areas of eve: - Safe space, Low sec and 0.0. This d...
- by Xylynex Farqir - at 2008.02.20 14:33:00
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15. Fix the Starmap Bug - in Test Server Feedback [original thread]
Yes I petitioned this before. CCP replied saying clear your cache. I did this and worked for a short time but then occurred again. What seems to happen when in Universe view, is the stars all flash up then go to black. It just needs to have a sim...
- by Xylynex Farqir - at 2007.12.11 01:15:00
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16. Insert a Current System Location link into channel input area - in Player Features and Ideas Discussion [original thread]
While in a textual conversation, there should be a right click 'Insert Current System Name' option or a button to insert the current system name as a link while you are typing. This will help with intel or information on a players current system. ...
- by Xylynex Farqir - at 2007.11.27 03:48:00
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17. Massive inflation coming to Rev 3.0 - in Test Server Feedback [original thread]
Ok. Irrelevant to whether there will be problems with mineral availability and price variations I would still like CCP to change the module volumes to better fit the items size category. Small 5m3, Med 10m3 etc and adjust the mineral inputs based ...
- by Xylynex Farqir - at 2007.11.10 11:33:00
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18. Massive inflation coming to Rev 3.0 - in Test Server Feedback [original thread]
Originally by: Kerfira Multiple points The modules nerf and the reduction of the carrier capacities will affect the market. Why have more risk if you are going to make less iskies when transporting the minerals. Even if market forces m...
- by Xylynex Farqir - at 2007.11.08 23:53:00
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19. Massive inflation coming to Rev 3.0 - in Test Server Feedback [original thread]
Originally by: Princess Jodi People will still loot. In the Drone Regions, we HAVE to loot to get anything at all, and Drone Compounds are heavy. Yet everyone does it. More often people won't salvage. So I think the ideas on that are backw...
- by Xylynex Farqir - at 2007.11.08 23:42:00
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20. Massive inflation coming to Rev 3.0 - in Test Server Feedback [original thread]
Edited by: Xylynex Farqir on 08/11/2007 15:26:49 Originally by: Kerfira Originally by: Xylynex Farqir *compression of ores should be allowed via the rorqual blueprints in standard factories. This would help the movement of low ...
- by Xylynex Farqir - at 2007.11.08 15:26:00
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